D&D initiative tracker
Add the party and the monsters, set initiative, and step through the round. Hit points and conditions are tracked per combatant, and the whole thing is saved to this browser — so a refresh, an accidental back button or a laptop going to sleep mid-fight does not lose the encounter.
No account, nothing sent anywhere. It works offline once the page has loaded.
Add the party and the monsters, then press Start combat.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
Dungeons & Dragons and D&D are trademarks of Wizards of the Coast LLC. Dungeon Ledger is not affiliated with, endorsed by, or sponsored by Wizards of the Coast.
How it works
Running a combat with it
Add everyone before you start — the party by name, and monsters as separate entries so you can track them individually. "Goblin A" and "Goblin B" beats one entry called "goblins", because the moment one of them drops you need to know which.
Enter initiative as each player calls it out. Roll blanks fills in a d20 for anything still on zero, which is the fastest way to handle a pile of monsters: give them all the same number if you roll once for the group, or press it and let them act separately.
Next turn walks down the order and rolls over into the next round automatically. The list re-sorts if you change someone’s initiative mid-combat, and whoever’s turn it is stays whoever’s turn it is — the tracker follows the combatant, not the row.
Initiative
How initiative works in 5e
Initiative is a Dexterity check: roll a d20 and add your Dexterity modifier, plus anything else that applies. There is no proficiency bonus unless a feature says otherwise. You roll once at the start of combat and keep that number for the whole fight.
Ties are broken however the table prefers — the usual convention is that the higher Dexterity score wins, and the DM decides between monsters. This tracker breaks ties alphabetically so the order is at least stable between rounds rather than shuffling.
A surprised creature cannot move or act on its first turn and cannot take reactions until that turn ends. Surprise is not a condition and is not tracked as one; it applies to the first round only.
Practicalities
Conditions and hit points
Every combatant carries the fifteen 5e conditions as toggles. They are there to answer "is the ogre still restrained?" three rounds later, which is the question that otherwise gets settled by whoever remembers most confidently.
Hit points are optional — leave them blank for player characters if your players track their own, and fill them in for monsters. The skull marks a combatant as down without removing them, which matters when something is unconscious rather than dead and might get healed back up.
Everything is stored in this browser only. Nothing is uploaded, and clearing your browser data clears the tracker.
Common questions
- Does it save my combat if I close the tab?
- Yes. The tracker is written to this browser’s local storage after every change, so reopening the page restores the combatants, the round number and whose turn it was. It is per-browser and per-device — it does not sync anywhere.
- How do I roll initiative for a group of identical monsters?
- Either add them as one entry and give the group a single initiative, which is the common shortcut, or add them separately and press Roll blanks to give each its own d20. Separate entries are worth it whenever you need to track their hit points apart.
- How is initiative calculated in D&D 5e?
- It is a Dexterity check — d20 plus your Dexterity modifier, plus any bonuses from features. Proficiency does not apply unless something specifically says it does. You roll once at the start of combat and keep the result for the whole encounter.
- Can my players see this tracker?
- No — this page is a single-device tool with nothing to sign into. Shared, live combat tracking belongs inside a campaign where the whole table is already looking, which is what Dungeon Ledger itself is for.
- What happens on a tie?
- The tracker sorts tied combatants alphabetically so the order stays stable round to round. At the table the usual convention is that the higher Dexterity score goes first, with the DM deciding ties between monsters.
More free tools
- Dice rollerStandard notation, advantage, and a running history. Every individual die is shown, not just the total.
- Name generatorNames for every SRD ancestry, plus taverns and settlements — for when the party asks who that was.
- Condition trackerAll fifteen 5e conditions with their full rules text, and a tracker for who currently has what.
- Spell slot trackerSlots by class and level for full, half, third and pact casters. Expend, restore, long rest.
Keep reading
- Dungeon Master notesPrep you can run from, and secrets that stay on your side of the screen.
- D&D session notesRecording what happened, in a way that is still useful in month six.
- D&D campaign managerMaps, sessions, compendium and the rest of the toolkit.
- Session logs that get readA repeatable structure for writing them up afterwards.
Every other screen at the table is still guessing
This tracker lives on one device. A Dungeon Ledger campaign puts the notes, the map and the music on everyone’s screen at once, and keeps the log of the fight attached to the session it happened in. Free to start.
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