D&D encounter difficulty calculator

Set your party’s levels and the monsters you are thinking of throwing at them, and this tells you how hard the fight is before you run it. It covers both the 2014 Dungeon Master’s Guide method and the revised 2024 one, because they answer the question differently.

It runs entirely in your browser. No account, nothing stored, nothing sent anywhere.

Rules edition

The party

The monsters

Difficulty

Hard

600 XP × 2 = 1,200 adjusted XP against 4 characters

Party XP thresholds by difficulty band
BandParty thresholdReached
Easy300 XPyes
Medium600 XPyes
Hard900 XPyes
Deadly1,600 XP

If the party wins, that is 150 XP per character — XP awards always use the raw total, never the adjusted one.

Uses the XP tables from the 5e SRD. Difficulty bands are guidance, not a promise — see below.

The difference

2014 and 2024 are not the same sum

Under the 2014 rules you total the monsters’ XP, multiply it by a factor that grows with how many monsters there are, and compare the result against four thresholds — easy, medium, hard and deadly — summed across the party. The multiplier is the part people get wrong by hand, which is why it is shown in the result rather than hidden inside it.

The 2024 rules removed the multiplier entirely. You total the monsters’ XP and compare it against three budgets — low, moderate and high. The designers folded the crowd effect into the budget numbers themselves, so a straight sum is now the correct calculation rather than a shortcut.

That means the same encounter can land in different places depending on which edition you are running, and neither answer is wrong. Use the toggle to match your table.

The multiplier

Why eight goblins are worse than their XP suggests

Two monsters of half the strength are harder than one of full strength, because they get twice the actions. The 2014 multiplier is how that is priced in: ×1 for a single monster, ×1.5 for two, ×2 for three to six, ×2.5 for seven to ten, ×3 for eleven to fourteen and ×4 for fifteen or more.

Party size shifts it. A party of fewer than three characters moves one step up the ladder, and a party of six or more moves one step down — six players get more actions of their own, so a crowd threatens them less.

One thing worth knowing: the multiplier only exists to classify difficulty. XP awarded to the party after the fight always uses the raw total, never the adjusted one.

Reference

XP by challenge rating

Used by both editions — the XP value of a monster did not change.
CRXPCRXP
010117,200
1/825128,400
1/4501310,000
1/21001411,500
12001513,000
24501615,000
37001718,000
41,1001820,000
51,8001922,000
62,3002025,000
72,9002133,000
83,9002241,000
95,0002350,000
105,9002462,000

Judgement

What the number does not know

Difficulty bands are a starting point, not a verdict. They do not know that your party has no healer, that the fight happens in a corridor where only two characters can reach the front, or that the wizard still has a fireball and the encounter is six goblins standing in a circle.

They also assume a party at full resources. A "medium" encounter as the fourth fight of a day with no short rests behaves like a hard one, and the 2014 guidance of six to eight medium-to-hard encounters per adventuring day is doing a lot of quiet work behind these numbers.

Treat "deadly" as "someone could die if this goes badly", not "someone will". It is the band that most rewards knowing your own table.

Common questions

Which edition should I pick?
Match whichever Dungeon Master’s Guide your table is running. If you are unsure, the 2014 method is what most published adventures and most online advice assume; the 2024 method is simpler and slightly more forgiving at high monster counts.
Does the encounter multiplier change how much XP my players get?
No. The multiplier exists only to classify difficulty. XP awarded after the fight is the raw sum of the monsters’ XP, divided among the characters. The tool shows both numbers so they do not get confused.
Why does adding a sixth player make the encounter easier?
Under the 2014 rules a party of six or more shifts one step down the multiplier ladder, because more player actions blunt the advantage a crowd of monsters has. It also raises the party’s summed thresholds, so both halves of the comparison move.
Is "deadly" the same as lethal?
No. Deadly means the encounter could kill a character if the dice and tactics go badly, not that it is expected to. Many tables run deadly encounters routinely as the climax of an adventuring day.
Does this work for characters of different levels?
Yes. Add a row per level — the thresholds and budgets are summed per character, so a party of three level 5s and one level 3 is calculated correctly rather than averaged.

The encounter is one line in a longer campaign

Balanced or not, what the party actually remembers is who they fought and why. Dungeon Ledger keeps that — linked to the NPC, the location and the session — with per-note visibility so your plans stay yours. Free to start.

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