Tabletop campaign notes

Group note-taking at a tabletop game is a genuinely awkward problem. Everyone at the table knows different things, some of it deliberately, and the person running the game needs to write down things nobody else can read yet. General-purpose note apps have no concept of that, so groups end up improvising with separate documents and hoping nobody opens the wrong one.

Dungeon Ledger is built for it. One shared campaign, notes that link to each other, and visibility decided per note rather than per document — so the party record and the secrets behind it live in the same place.

Free to start. No card, no trial clock — one campaign as DM, unlimited as a player.

Shared, not merged

One campaign, different views of it

Everyone in a campaign opens the same notebook, but nobody sees quite the same thing. Each note is shared with the table, kept private, marked DM-only, or shared with named people, and the server filters before sending — so what a player’s browser receives is only ever what that player is allowed to read.

This is what makes a genuinely shared notebook workable. You are not maintaining a public version and a private version and reconciling them; you are writing one set of notes and choosing, per note, who it is for.

Reading and editing are separate permissions, so the group can co-maintain a shared inventory or a party quest list while the session log stays editable only by whoever writes it.

Structure

Notes that build a map of the campaign

Typing [[ links one note to another. Reference a location in a session log and it connects to the note about that location — so the structure of the campaign accumulates as a by-product of writing it down, rather than requiring a reorganisation session every few months.

Those links render as a knowledge graph: an interactive map of characters, places, quests and sessions, colour-coded by type, where clicking a node opens the note. Long campaigns become navigable instead of archaeological.

Seven note types — player, NPC, location, quest, session, secret and plain — give the campaign a shape that survives a group of people with different naming habits.

Any system

Not tied to one ruleset

The note-taking is system-agnostic: nothing about shared notes, visibility or linking assumes a particular game. Groups running Pathfinder, Call of Cthulhu, Blades in the Dark or a homebrew system use the same features in the same way.

The bundled compendium is seeded from the 5e SRD because that is what most tables need on day one, but it is an addition rather than a requirement — you can ignore it entirely and add your own homebrew entries alongside or instead.

The rest of it

The tabs you currently keep open

Around the notes: session scheduling with RSVPs and a calendar, maps you upload and pin, a dice roller, a shared kill counter that ticks live on every screen, playable puzzles, and a soundboard where the GM queues music and every player’s browser follows the same clock.

It installs to a phone as an app and syncs live, so it works at a physical table as well as over a call.

Common questions

What is the best way for a tabletop group to take notes together?
Keep one shared source of truth rather than notes scattered across each player’s own app, link entries to each other so people and places stay connected, and control visibility per note instead of maintaining a separate secret document. Those three things are what stop a campaign record decaying by session twelve.
Does it work for systems other than D&D?
Yes. The shared notes, permissions, linking and graph are system-agnostic. The SRD compendium is 5e-specific but entirely optional, and you can add your own homebrew content for any system.
How do players and the GM share notes without spoiling anything?
Each note carries its own visibility: shared with the table, private, GM-only, or shared with specific people. Because the filtering happens server-side, a player never receives the content of a hidden note at all, so there is nothing to accidentally reveal.
Can everyone write at the same time?
Yes. Notes sync live across every device in the campaign, so several people can be writing during a session and everyone sees it as it happens.

Bring your table with you

Start a campaign, invite your players, and write the first note before next session.

Create your campaign