D&D coin weight and currency calculator
Enter a hoard and get its value in every denomination, what it weighs, and whether the character who found it can actually pick it up. It also shows the same total converted into as few coins as possible, which is usually the difference between a treasure the party can carry and one they cannot.
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The hoard
Total value
254 gp
Coins
290
50 coins weigh 1 lb
Weight
5.8 lb
Carried as few coins as possible (no electrum): 25 pp, 4 gp — 0.58 lb, saving 5.22 lb.
Can you carry it?
Carrying capacity
210 lb
Push, drag or lift up to 420 lb at half speed
Currently carrying
5.8 lb
204.2 lb to spare
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at dnd.wizards.com. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
Dungeons & Dragons and D&D are trademarks of Wizards of the Coast LLC. Dungeon Ledger is not affiliated with, endorsed by, or sponsored by Wizards of the Coast.
Reference
The 5e currency table
| Coin | cp | sp | ep | gp | pp |
|---|---|---|---|---|---|
| Copper (cp) | 1 | 1/10 | 1/50 | 1/100 | 1/1,000 |
| Silver (sp) | 10 | 1 | 1/5 | 1/10 | 1/100 |
| Electrum (ep) | 50 | 5 | 1 | 1/2 | 1/20 |
| Gold (gp) | 100 | 10 | 2 | 1 | 1/10 |
| Platinum (pp) | 1,000 | 100 | 20 | 10 | 1 |
Weight
Why the hoard is the problem, not the treasure
Fifty coins weigh a pound, whatever they are made of. That single rule is what turns a big pile of copper into a logistics problem: 10,000 cp is 100 gp of value and 200 pounds of weight, which is more than most characters can carry and worth less than a decent shortsword.
The same 100 gp in gold pieces weighs two pounds. Converting a hoard at the nearest town is not flavour — it is the difference between carrying the treasure and leaving most of it in the dungeon, and it is a good reason for a party to care about where the nearest moneychanger is.
Electrum is the awkward one. It is a real denomination in the rules and almost no table uses it, largely because it sits at half a gold piece and produces change nobody wants. The optimal-coins figure here skips it for that reason.
Capacity
What a character can actually carry
Carrying capacity is Strength score × 15 pounds. Past that you cannot carry the weight at all — this is the hard limit, and it applies whether or not your table uses the optional encumbrance rules.
You can push, drag or lift up to twice that, Strength × 30, but your speed drops to 5 feet while you do. That is the rule for dragging an unconscious ally or shifting a heavy door, not for travelling.
The variant encumbrance rules add two softer thresholds: past Strength × 5 you are encumbered and lose 10 feet of speed, and past Strength × 10 you are heavily encumbered, losing 20 feet and taking disadvantage on attacks, checks and saves using Strength, Dexterity or Constitution. Most tables skip these — they are optional, and they make bookkeeping the main activity.
Size changes everything proportionally: Tiny creatures halve their capacity, and each size above Medium doubles it. A Large mount carries twice what a Medium character does at the same Strength.
Common questions
- How much do coins weigh in D&D 5e?
- Fifty coins weigh one pound, regardless of denomination — copper and platinum weigh exactly the same. So 500 coins of any mix weigh 10 pounds.
- How much can my character carry?
- Your Strength score × 15 pounds. You can push, drag or lift up to Strength × 30, but your speed drops to 5 feet while doing so. Tiny creatures halve the figure and each size category above Medium doubles it.
- What is the D&D currency conversion rate?
- 1 platinum = 10 gold = 20 electrum = 100 silver = 1,000 copper. Gold is the standard unit most prices are quoted in.
- Should I use electrum pieces?
- Most tables do not. Electrum is worth half a gold piece, which makes for awkward change, and it exists mainly as a historical curiosity in treasure hoards. Converting it to gold at the first opportunity is the usual approach.
- Do I have to track encumbrance?
- Only the hard limit of Strength × 15 is a standard rule. The encumbered and heavily encumbered thresholds at Strength × 5 and × 10 are an optional variant, and plenty of tables ignore them because the bookkeeping outweighs the tension they add.
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Somebody has to remember who is carrying it
A shared inventory the whole table can see and edit, alongside the notes. That is Dungeon Ledger. Free to start.
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