RPG note-taking app

General-purpose note apps are built on an assumption that does not hold at a game table: that the notes belong to one person, and that anyone with access can read all of them. A roleplaying campaign is the opposite — several people writing into a shared record, where some of the most important entries are deliberately hidden from most of the group.

Dungeon Ledger is a note-taking app built around that constraint instead of working against it.

Free to start. No card, no trial clock — one campaign as DM, unlimited as a player.

What makes it different

Permissions belong on the note, not the notebook

The defining requirement of RPG notes is selective visibility, and almost no general note app supports it below the level of a whole document or folder. Here it is a property of each note: shared with the table, private to you, GM-only, or shared with named people.

Filtering happens on the server, before content is sent. A player’s browser never receives a note they aren’t permitted to read, so a hidden note is genuinely hidden rather than merely not displayed.

Reading and editing are independent, which covers the cases that come up in practice — a party inventory everyone maintains, a session log one person owns, a GM note nobody else knows exists.

Linking

Wiki-style links and a knowledge graph

Typing [[ links to another note, with a search over the whole campaign. Over time this produces a wiki of your setting without a separate organising step, which matters because the organising step is the one nobody ever does.

Those links render as an interactive graph — nodes for characters, locations, quests and sessions, coloured by type, clickable through to the note. It is the difference between a campaign you can search and a campaign you can actually see.

Practical

Works at a real table

Notes sync live across every device in a campaign, so what someone writes mid-session is immediately on everyone else’s screen. It is a progressive web app, so it installs to a phone or tablet and behaves like a native app — which is what most players are actually holding during a game.

The editor is full rich text: headings, tables, colours, highlights, task lists, images, code blocks, and templates for characters, NPCs, locations, quests and session logs.

It is system-agnostic. The bundled SRD compendium is 5e content because that is the common case, but nothing about the notes, permissions or linking assumes a ruleset, and you can add homebrew content for any system.

Beyond notes

The rest of the campaign, in the same place

Session scheduling with RSVPs and a calendar. Maps you upload and pin, linked back to the notes describing each place. A dice roller. A shared kill counter that updates live on every screen. Playable puzzles you can hand to the party. A soundboard where the GM queues music and every player’s browser follows the same clock.

There is also a campaign assistant that answers questions using only the notes the person asking is allowed to read — so a player can ask what the party knows about a faction without it ever reaching into the GM’s material.

Common questions

What makes an RPG note-taking app different from a normal one?
Two things a general note app rarely handles: several people writing into one shared record, and per-note visibility so the GM can keep secrets inside the same notebook the players read. Wiki-style linking between notes matters too, because campaign notes are mostly about how people, places and events connect.
Does it work for systems other than D&D?
Yes. The notes, permissions, linking and graph are system-agnostic. The included SRD compendium is 5e-specific and entirely optional — you can ignore it and add your own content for any system.
Can I use it on my phone during a session?
Yes. It is a progressive web app, so it installs to a home screen and behaves like a native app, and notes sync live so anyone at the table can write to the shared campaign.
Is it free?
A free account lets you run one campaign as a GM and join unlimited campaigns as a player. There is no card and no trial clock.

Bring your table with you

Start a campaign, invite your players, and write the first note before next session.

Create your campaign